Yendor March
A downloadable game for Windows, macOS, and Linux
Made for 7DRL with Osnowa framework.
Rumours abound about the adventurer who has managed to find the legendary Amulet of Yendor. They say the adventurer has gone into seclusion in the ruined castle on the barbarian island. You are leading the elite Imperial squad. Your task is to find said adventurer to escort them for the audience with the Emperor.
Beware, if you wait too long, the forces of other rulers searching for the Amulet of Yendor are likely to arrive.
Controls:
Movement: arrows, numpad, vi-keys and wasd
Pass turn: space, 5, r and .
Hold LMB to scroll the map
Credits:
Arsonium
Made on Unity with Osnowa: open-source roguelike framework by Paweł Ślusarczyk https://github.com/azsdaja/Osnowa
Used tilesets:
Toen's Medieval Strategy Sprite Pack v.1.0 (16x16) by Andre Mari Coppola
https://opengameart.org/content/toens-medieval-strategy-sprite-pack-v10-16x16
Dawnlike by DawnBringer
https://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v181
Music:
Crusade Heavy Industry by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4678-crusade-heavy-industry
License: http://creativecommons.org/licenses/by/4.0/
Short description of things in game:
Wildlife - source of supplies.
Peasants - source of supplies and recruits.
Bandits - hostile.
Enemies - hostile, follow the player, only appear after some time has passed.
Fields - source of supplies.
Villages - source of supplies and recruits.
Towers - hostile.
Castle - your target, capture it to win!
Comments
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Eldar already gave lots of good feedback about the game which I agree with.
Nice to see an application of Osnowa in HoM&M-like game.
Still waiting for your feedback regarding usage of this tool ;)
By the way if you want to enable Fog of War in Osnowa, you just need to change the switch in ModeConfig asset to Undiscovered.
Thanks for the framework! Almost felt like cheating having all those things implemented already. I could have probably made much more with this, but I had spent like 3-4 days just wrapping my head around ECS structure since that's my first encounter with it.
My game is not similar to HoMM at all. It's not modal (combat is not a separate game mode). There is no castle building, no various resources, no units, etc. So the only similarity is walking around the map and even that is different. Although I had planned some features about building the castle and various units (used as abilities/consumables), it'll probably have to wait until next game.
Based on the screenshot, your game looked similar to mine, so I checked it out. After some initial confusion, it was fun enough to keep playing until I won! Some feedback below.
Playability:
Bugs(?)
Thanks for playing and for the feedback!
No it wasn't intended that way. I wanted to implement some sort of fog-of-war or mark already seen locations on map even outside FOV.
I can see how displaying stats would be useful. That said, everyone currently has 1 morale regen (though castle and enemies have more than 100 max morale) and you can outdamage a single enemy by running away and attacking again after healing.
Agreed about infighting and victory screen, I would definitely consider adding that if I update the game later.
I actually did implement a check to make sure that castle spawns in a location reachable by player. But I'll try some more seeds to make sure it works properly.
Also, I'll make sure to play your game. It looks interesting and I'm a fan of HoMM series.